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-New inspector.
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
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@@ -1851,7 +1851,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
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ppeer = Ref<PacketPeerStream>(memnew(PacketPeerStream));
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ppeer->set_input_buffer_max_size(1024 * 1024 * 8); //8mb should be enough
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editor = p_editor;
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editor->get_property_editor()->connect("object_id_selected", this, "_scene_tree_property_select_object");
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editor->get_inspector()->connect("object_id_selected", this, "_scene_tree_property_select_object");
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tabs = memnew(TabContainer);
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tabs->set_tab_align(TabContainer::ALIGN_LEFT);
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@@ -1936,7 +1936,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
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inspector = memnew(PropertyEditor);
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inspector->set_h_size_flags(SIZE_EXPAND_FILL);
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inspector->hide_top_label();
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inspector->get_scene_tree()->set_column_title(0, TTR("Variable"));
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inspector->get_property_tree()->set_column_title(0, TTR("Variable"));
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inspector->set_enable_capitalize_paths(false);
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inspector->set_read_only(true);
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inspector->connect("object_id_selected", this, "_scene_tree_property_select_object");
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