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-New inspector.

-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
This commit is contained in:
Juan Linietsky
2018-05-15 17:12:35 -03:00
parent 3b8bd50b41
commit 005b69cf6e
39 changed files with 5975 additions and 337 deletions

View File

@@ -785,7 +785,7 @@ void ProjectSettingsEditor::popup_project_settings() {
void ProjectSettingsEditor::_item_selected() {
TreeItem *ti = globals_editor->get_property_editor()->get_scene_tree()->get_selected();
TreeItem *ti = globals_editor->get_property_editor()->get_property_tree()->get_selected();
if (!ti)
return;
if (!ti->get_parent())
@@ -1727,7 +1727,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
//globals_editor->hide_top_label();
globals_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
globals_editor->register_search_box(search_box);
globals_editor->get_property_editor()->get_scene_tree()->connect("cell_selected", this, "_item_selected");
globals_editor->get_property_editor()->get_property_tree()->connect("cell_selected", this, "_item_selected");
globals_editor->get_property_editor()->connect("property_toggled", this, "_item_checked", varray(), CONNECT_DEFERRED);
globals_editor->get_property_editor()->connect("property_edited", this, "_settings_prop_edited");