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-New inspector.
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
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@@ -785,7 +785,7 @@ void ProjectSettingsEditor::popup_project_settings() {
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void ProjectSettingsEditor::_item_selected() {
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TreeItem *ti = globals_editor->get_property_editor()->get_scene_tree()->get_selected();
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TreeItem *ti = globals_editor->get_property_editor()->get_property_tree()->get_selected();
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if (!ti)
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return;
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if (!ti->get_parent())
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@@ -1727,7 +1727,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
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//globals_editor->hide_top_label();
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globals_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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globals_editor->register_search_box(search_box);
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globals_editor->get_property_editor()->get_scene_tree()->connect("cell_selected", this, "_item_selected");
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globals_editor->get_property_editor()->get_property_tree()->connect("cell_selected", this, "_item_selected");
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globals_editor->get_property_editor()->connect("property_toggled", this, "_item_checked", varray(), CONNECT_DEFERRED);
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globals_editor->get_property_editor()->connect("property_edited", this, "_settings_prop_edited");
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