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-New inspector.
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
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@@ -85,7 +85,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
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}
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frame->set_value(player->get_current_animation_position());
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key_editor->set_anim_pos(player->get_current_animation_position());
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EditorNode::get_singleton()->get_property_editor()->refresh();
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EditorNode::get_singleton()->get_inspector()->refresh();
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} else if (last_active) {
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//need the last frame after it stopped
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@@ -1073,7 +1073,7 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
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updating = false;
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_seek_value_changed(p_pos, !p_drag);
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EditorNode::get_singleton()->get_property_editor()->refresh();
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EditorNode::get_singleton()->get_inspector()->refresh();
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//seekit
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}
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