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-New inspector.

-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
This commit is contained in:
Juan Linietsky
2018-05-15 17:12:35 -03:00
parent 3b8bd50b41
commit 005b69cf6e
39 changed files with 5975 additions and 337 deletions

View File

@@ -85,7 +85,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
}
frame->set_value(player->get_current_animation_position());
key_editor->set_anim_pos(player->get_current_animation_position());
EditorNode::get_singleton()->get_property_editor()->refresh();
EditorNode::get_singleton()->get_inspector()->refresh();
} else if (last_active) {
//need the last frame after it stopped
@@ -1073,7 +1073,7 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
updating = false;
_seek_value_changed(p_pos, !p_drag);
EditorNode::get_singleton()->get_property_editor()->refresh();
EditorNode::get_singleton()->get_inspector()->refresh();
//seekit
}