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-New inspector.
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
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@@ -56,6 +56,7 @@
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#include "editor/editor_file_system.h"
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#include "editor/editor_help.h"
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#include "editor/editor_initialize_ssl.h"
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#include "editor/editor_properties.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_themes.h"
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#include "editor/import/editor_import_collada.h"
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@@ -548,8 +549,8 @@ void EditorNode::_vp_resized() {
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void EditorNode::_node_renamed() {
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if (property_editor)
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property_editor->update_tree();
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if (inspector)
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inspector->update_tree();
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}
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void EditorNode::_editor_select_next() {
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@@ -1351,7 +1352,7 @@ void EditorNode::_dialog_action(String p_file) {
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void EditorNode::push_item(Object *p_object, const String &p_property) {
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if (!p_object) {
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property_editor->edit(NULL);
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inspector->edit(NULL);
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node_dock->set_node(NULL);
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scene_tree_dock->set_selected(NULL);
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return;
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@@ -1444,12 +1445,12 @@ void EditorNode::_property_editor_back() {
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void EditorNode::_menu_collapseall() {
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property_editor->collapse_all_folding();
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inspector->collapse_all_folding();
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}
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void EditorNode::_menu_expandall() {
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property_editor->expand_all_folding();
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inspector->expand_all_folding();
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}
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void EditorNode::_save_default_environment() {
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@@ -1515,7 +1516,7 @@ void EditorNode::_edit_current() {
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if (!current_obj) {
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scene_tree_dock->set_selected(NULL);
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property_editor->edit(NULL);
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inspector->edit(NULL);
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node_dock->set_node(NULL);
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object_menu->set_disabled(true);
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@@ -1536,7 +1537,7 @@ void EditorNode::_edit_current() {
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Resource *current_res = Object::cast_to<Resource>(current_obj);
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ERR_FAIL_COND(!current_res);
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scene_tree_dock->set_selected(NULL);
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property_editor->edit(current_res);
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inspector->edit(current_res);
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node_dock->set_node(NULL);
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object_menu->set_disabled(false);
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EditorNode::get_singleton()->get_import_dock()->set_edit_path(current_res->get_path());
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@@ -1561,7 +1562,7 @@ void EditorNode::_edit_current() {
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Node *current_node = Object::cast_to<Node>(current_obj);
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ERR_FAIL_COND(!current_node);
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property_editor->edit(current_node);
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inspector->edit(current_node);
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if (current_node->is_inside_tree()) {
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node_dock->set_node(current_node);
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scene_tree_dock->set_selected(current_node);
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@@ -1585,7 +1586,7 @@ void EditorNode::_edit_current() {
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capitalize = false;
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}
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property_editor->edit(current_obj);
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inspector->edit(current_obj);
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node_dock->set_node(NULL);
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}
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@@ -1594,8 +1595,8 @@ void EditorNode::_edit_current() {
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property_editable_warning_dialog->set_text(editable_warning);
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}
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if (property_editor->is_capitalize_paths_enabled() != capitalize) {
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property_editor->set_enable_capitalize_paths(capitalize);
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if (inspector->is_capitalize_paths_enabled() != capitalize) {
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inspector->set_enable_capitalize_paths(capitalize);
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}
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/* Take care of PLUGIN EDITOR */
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@@ -2939,7 +2940,7 @@ Dictionary EditorNode::_get_main_scene_state() {
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Dictionary state;
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state["main_tab"] = _get_current_main_editor();
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state["scene_tree_offset"] = scene_tree_dock->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
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state["property_edit_offset"] = get_property_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
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state["property_edit_offset"] = get_inspector()->get_scroll_offset();
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state["saved_version"] = saved_version;
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state["node_filter"] = scene_tree_dock->get_filter();
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return state;
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@@ -2985,7 +2986,7 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
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if (p_state.has("scene_tree_offset"))
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scene_tree_dock->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->set_value(p_state["scene_tree_offset"]);
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if (p_state.has("property_edit_offset"))
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get_property_editor()->get_scene_tree()->get_vscroll_bar()->set_value(p_state["property_edit_offset"]);
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get_inspector()->set_scroll_offset(p_state["property_edit_offset"]);
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if (p_state.has("node_filter"))
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scene_tree_dock->set_filter(p_state["node_filter"]);
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@@ -3278,9 +3279,7 @@ void EditorNode::update_keying() {
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}
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}
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property_editor->set_keying(valid);
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AnimationPlayerEditor::singleton->get_key_editor()->update_keying();
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inspector->set_keying(valid);
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}
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void EditorNode::_close_messages() {
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@@ -3425,6 +3424,9 @@ void EditorNode::register_editor_types() {
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ClassDB::register_class<EditorExportPlugin>();
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ClassDB::register_class<EditorResourceConversionPlugin>();
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ClassDB::register_class<EditorSceneImporter>();
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ClassDB::register_class<EditorInspector>();
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ClassDB::register_class<EditorInspectorPlugin>();
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ClassDB::register_class<EditorProperty>();
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// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
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ClassDB::register_class<EditorScenePostImport>();
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@@ -4236,7 +4238,7 @@ void EditorNode::_scene_tab_changed(int p_tab) {
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void EditorNode::_toggle_search_bar(bool p_pressed) {
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property_editor->set_use_filter(p_pressed);
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inspector->set_use_filter(p_pressed);
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if (p_pressed) {
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@@ -4255,7 +4257,7 @@ void EditorNode::_clear_search_box() {
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return;
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search_box->clear();
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property_editor->update_tree();
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inspector->update_tree();
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}
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ToolButton *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {
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@@ -5007,6 +5009,12 @@ EditorNode::EditorNode() {
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ResourceFormatImporter::get_singleton()->add_importer(import_bitmap);
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}
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{
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Ref<EditorInspectorDefaultPlugin> eidp;
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eidp.instance();
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EditorInspector::add_inspector_plugin(eidp);
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}
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_pvrtc_register_compressors();
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editor_selection = memnew(EditorSelection);
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@@ -5665,21 +5673,21 @@ EditorNode::EditorNode() {
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property_editable_warning->hide();
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property_editable_warning->connect("pressed", this, "_property_editable_warning_pressed");
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property_editor = memnew(PropertyEditor);
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property_editor->set_autoclear(true);
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property_editor->set_show_categories(true);
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property_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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property_editor->set_use_doc_hints(true);
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property_editor->set_hide_script(false);
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property_editor->set_enable_capitalize_paths(bool(EDITOR_DEF("interface/editor/capitalize_properties", true)));
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property_editor->set_use_folding(!bool(EDITOR_DEF("interface/editor/disable_inspector_folding", false)));
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inspector = memnew(EditorInspector);
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inspector->set_autoclear(true);
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inspector->set_show_categories(true);
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inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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inspector->set_use_doc_hints(true);
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inspector->set_hide_script(false);
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inspector->set_enable_capitalize_paths(bool(EDITOR_DEF("interface/editor/capitalize_properties", true)));
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inspector->set_use_folding(!bool(EDITOR_DEF("interface/editor/disable_inspector_folding", false)));
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property_editor->hide_top_label();
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property_editor->register_text_enter(search_box);
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// inspector->hide_top_label();
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inspector->register_text_enter(search_box);
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Button *property_editable_warning;
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prop_editor_base->add_child(property_editor);
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property_editor->set_undo_redo(&editor_data.get_undo_redo());
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prop_editor_base->add_child(inspector);
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inspector->set_undo_redo(&editor_data.get_undo_redo());
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import_dock = memnew(ImportDock);
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dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(import_dock);
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@@ -5815,8 +5823,8 @@ EditorNode::EditorNode() {
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file->connect("file_selected", this, "_dialog_action");
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file_templates->connect("file_selected", this, "_dialog_action");
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property_editor->connect("resource_selected", this, "_resource_selected");
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property_editor->connect("property_keyed", this, "_property_keyed");
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inspector->connect("resource_selected", this, "_resource_selected");
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inspector->connect("property_keyed", this, "_property_keyed");
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//plugin stuff
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@@ -6039,6 +6047,8 @@ EditorNode::EditorNode() {
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EditorNode::~EditorNode() {
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EditorInspector::cleanup_plugins();
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remove_print_handler(&print_handler);
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memdelete(EditorHelp::get_doc_data());
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memdelete(editor_selection);
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