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Use flags instead TYPE_ enum in visual shaders editor
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@@ -85,6 +85,14 @@ class VisualShaderEditor : public VBoxContainer {
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bool preview_showed;
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enum TypeFlags {
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TYPE_FLAGS_VERTEX = 1,
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TYPE_FLAGS_FRAGMENT = 2,
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TYPE_FLAGS_LIGHT = 4,
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TYPE_FLAGS_COMPUTE = 8,
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TYPE_FLAGS_VERTEX_FRAGMENT_LIGHT = TYPE_FLAGS_VERTEX | TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT,
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};
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enum ToolsMenuOptions {
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EXPAND_ALL,
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COLLAPSE_ALL
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