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Rename consume_drag_and_drop to mouse_target
The functionality of the parameter is not limited to drag-and-drop operations, but it has also other uses. So its name should not be tied to drag-and-drop. The API was created in the not yet released Godot 4.4-dev6, so this change should not be considered compatibility breaking.
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@@ -246,12 +246,12 @@ bool SubViewportContainer::_is_propagated_in_gui_input(const Ref<InputEvent> &p_
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return false;
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}
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void SubViewportContainer::set_consume_drag_and_drop(bool p_enable) {
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consume_drag_and_drop = p_enable;
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void SubViewportContainer::set_mouse_target(bool p_enable) {
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mouse_target = p_enable;
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}
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bool SubViewportContainer::is_consume_drag_and_drop_enabled() {
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return consume_drag_and_drop;
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bool SubViewportContainer::is_mouse_target_enabled() {
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return mouse_target;
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}
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void SubViewportContainer::add_child_notify(Node *p_child) {
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@@ -294,12 +294,12 @@ void SubViewportContainer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stretch_shrink", "amount"), &SubViewportContainer::set_stretch_shrink);
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ClassDB::bind_method(D_METHOD("get_stretch_shrink"), &SubViewportContainer::get_stretch_shrink);
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ClassDB::bind_method(D_METHOD("set_consume_drag_and_drop", "amount"), &SubViewportContainer::set_consume_drag_and_drop);
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ClassDB::bind_method(D_METHOD("is_consume_drag_and_drop_enabled"), &SubViewportContainer::is_consume_drag_and_drop_enabled);
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ClassDB::bind_method(D_METHOD("set_mouse_target", "amount"), &SubViewportContainer::set_mouse_target);
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ClassDB::bind_method(D_METHOD("is_mouse_target_enabled"), &SubViewportContainer::is_mouse_target_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stretch"), "set_stretch", "is_stretch_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_shrink", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), "set_stretch_shrink", "get_stretch_shrink");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "consume_drag_and_drop"), "set_consume_drag_and_drop", "is_consume_drag_and_drop_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mouse_target"), "set_mouse_target", "is_mouse_target_enabled");
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GDVIRTUAL_BIND(_propagate_input_event, "event");
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}
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