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Properly handle empty CSGCombiners
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@@ -646,7 +646,7 @@ CSGShape3D::~CSGShape3D() {
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//////////////////////////////////
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CSGBrush *CSGCombiner3D::_build_brush() {
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return nullptr; //does not build anything
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return memnew(CSGBrush); //does not build anything
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}
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CSGCombiner3D::CSGCombiner3D() {
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