You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
ColorPicker Refactor
This commit is contained in:
@@ -6101,7 +6101,7 @@ EditorNode::EditorNode() {
|
||||
EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true);
|
||||
EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary");
|
||||
EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);
|
||||
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT));
|
||||
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW,OKHSL", PROPERTY_USAGE_DEFAULT));
|
||||
EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_OKHSL_CIRCLE);
|
||||
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle,OKHSL Circle", PROPERTY_USAGE_DEFAULT));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user