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Add unsaved status for script and shader editors
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@@ -512,6 +512,7 @@ public:
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void get_breakpoints(List<String> *p_breakpoints);
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PackedStringArray get_unsaved_scripts() const;
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void save_current_script();
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void save_all_scripts();
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@@ -572,6 +573,7 @@ public:
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virtual void make_visible(bool p_visible) override;
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virtual void selected_notify() override;
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virtual String get_unsaved_status() const override;
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virtual void save_external_data() override;
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virtual void apply_changes() override;
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