<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon2D" inherits="Node2D" version="3.2">
	<brief_description>
		Defines a 2D collision polygon.
	</brief_description>
	<description>
		Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons can be drawn in the editor or specified by a list of vertices.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode" default="0">
			Collision build mode. Use one of the [enum BuildMode] constants.
		</member>
		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
			If [code]true[/code], no collisions will be detected.
		</member>
		<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false">
			If [code]true[/code], only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects.
		</member>
		<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
			The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
		</member>
		<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array(  )">
			The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference.
		</member>
	</members>
	<constants>
		<constant name="BUILD_SOLIDS" value="0" enum="BuildMode">
			Collisions will include the polygon and its contained area.
		</constant>
		<constant name="BUILD_SEGMENTS" value="1" enum="BuildMode">
			Collisions will only include the polygon edges.
		</constant>
	</constants>
</class>
