<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventScreenTouch" inherits="InputEvent" version="3.2">
	<brief_description>
		Input event type for screen touch events.
		(only available on mobile devices)
	</brief_description>
	<description>
		Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="index" type="int" setter="set_index" getter="get_index" default="0">
			The touch index in the case of a multi-touch event. One index = one finger.
		</member>
		<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )">
			The touch position.
		</member>
		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
			If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
		</member>
	</members>
	<constants>
	</constants>
</class>
