Import('env')


common_x11=[\
	"context_gl_x11.cpp",\
	"os_x11.cpp",\
	"key_mapping_x11.cpp",\
]

if env["target"]=="release":
	env.Program('#bin/godot_rel',['godot_x11.cpp']+common_x11)
else:
	env.Program('#bin/godot',['godot_x11.cpp']+common_x11)
