<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventMouseButton" inherits="InputEventMouse" version="3.3">
	<brief_description>
		Input event type for mouse button events.
	</brief_description>
	<description>
		Contains mouse click information. See [method Node._input].
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/3.3/tutorials/inputs/mouse_and_input_coordinates.html</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
			The mouse button identifier, one of the [enum ButtonList] button or button wheel constants.
		</member>
		<member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick" default="false">
			If [code]true[/code], the mouse button's state is a double-click.
		</member>
		<member name="factor" type="float" setter="set_factor" getter="get_factor" default="1.0">
			The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be [code]0[/code] if not supported.
		</member>
		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
			If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released.
		</member>
	</members>
	<constants>
	</constants>
</class>
