<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlend2" inherits="AnimationNode" version="3.3">
	<brief_description>
		Blends two animations linearly inside of an [AnimationNodeBlendTree].
	</brief_description>
	<description>
		A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range.
	</description>
	<tutorials>
		<link title="AnimationTree">https://docs.godotengine.org/en/3.3/tutorials/animation/animation_tree.html</link>
		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
			If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
		</member>
	</members>
	<constants>
	</constants>
</class>
