/*************************************************************************/
/*  area_pair_2d_sw.cpp                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "area_pair_2d_sw.h"
#include "collision_solver_2d_sw.h"


bool AreaPair2DSW::setup(float p_step) {

	bool result = CollisionSolver2DSW::solve_static(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),body->get_shape_inv_transform(body_shape) * body->get_inv_transform(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),area->get_shape_inv_transform(area_shape) * area->get_inv_transform(),NULL,this);

	if (result!=colliding) {

		if (result) {

			if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
				body->add_area(area);
			if (area->has_monitor_callback())
				area->add_body_to_query(body,body_shape,area_shape);

		} else {

			if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
				body->remove_area(area);
			if (area->has_monitor_callback())
				area->remove_body_from_query(body,body_shape,area_shape);

		}

		colliding=result;

	}

	return false; //never do any post solving
}

void AreaPair2DSW::solve(float p_step) {


}


AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body,int p_body_shape, Area2DSW *p_area,int p_area_shape) {


	body=p_body;
	area=p_area;
	body_shape=p_body_shape;
	area_shape=p_area_shape;
	colliding=false;
	body->add_constraint(this,0);
	area->add_constraint(this);

}

AreaPair2DSW::~AreaPair2DSW() {

	if (colliding) {

		if (area->get_space_override_mode()!=Physics2DServer::AREA_SPACE_OVERRIDE_DISABLED)
			body->remove_area(area);
		if (area->has_monitor_callback())
			area->remove_body_from_query(body,body_shape,area_shape);


	}
	body->remove_constraint(this);
	area->remove_constraint(this);
}
