/*************************************************************************/
/*  scene_format_script.h                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/*************************************************************************/
#ifndef SCENE_FORMAT_SCRIPT_H
#define SCENE_FORMAT_SCRIPT_H

#include "scene/io/scene_loader.h"
#include "io/resource_loader.h"
#if 0

class SceneFormatLoaderScript : public SceneFormatLoader {
public:

	virtual Node* load(const String &p_path,bool p_save_instance_state=false);
	virtual void get_recognized_extensions(List<String> *p_extensions) const;

	SceneFormatLoaderScript();
};
#endif
#endif // SCENE_FORMAT_SCRIPT_H
