/*************************************************************************/
/*  stream_peer_tcp.h                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/
#ifndef STREAM_PEER_TCP_H
#define STREAM_PEER_TCP_H

#include "stream_peer.h"

#include "ip_address.h"

class StreamPeerTCP : public StreamPeer {

	OBJ_TYPE( StreamPeerTCP, StreamPeer );
	OBJ_CATEGORY("Networking");

public:

	enum Status {

		STATUS_NONE,
		STATUS_CONNECTING,
		STATUS_CONNECTED,
		STATUS_ERROR,
	};

protected:

	static StreamPeerTCP* (*_create)();
	static void _bind_methods();

public:

	virtual Error connect(const IP_Address& p_host, uint16_t p_port)=0;

	//read/write from streampeer

	virtual bool is_connected() const=0;
	virtual Status get_status() const=0;
	virtual void disconnect()=0;
	virtual IP_Address get_connected_host() const=0;
	virtual uint16_t get_connected_port() const=0;
	virtual void set_nodelay(bool p_enabled)=0;

	static Ref<StreamPeerTCP> create();

	StreamPeerTCP();
	~StreamPeerTCP();
};

#endif
