/*************************************************************************/
/*  editor_shape_gizmos.h                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#ifndef EDITOR_SHAPE_GIZMOS_H
#define EDITOR_SHAPE_GIZMOS_H

#include "spatial_editor_gizmos.h"
#include "scene/3d/editable_shape.h"


class EditableShapeSpatialGizmo  : public SpatialGizmoTool {

	OBJ_TYPE(EditableShapeSpatialGizmo,SpatialGizmoTool);

	EditableShape *es;

public:
	virtual String get_handle_name(int p_idx) const;
	virtual Variant get_handle_value(int p_idx) const;
	virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
	virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
	void redraw();
	EditableShapeSpatialGizmo(EditableShape* p_cs=NULL);

};



class EditorShapeGizmos
{
public:
	EditorShapeGizmos();
};

#endif // EDITOR_SHAPE_GIZMOS_H
