/*************************************************************************/
/*  interpolated_camera.h                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/
#ifndef INTERPOLATED_CAMERA_H
#define INTERPOLATED_CAMERA_H

#include "scene/3d/camera.h"

class InterpolatedCamera : public Camera {

	OBJ_TYPE(InterpolatedCamera,Camera);

	bool enabled;
	real_t speed;
	NodePath target;
protected:

	void _notification(int p_what);
	static void _bind_methods();
	void _set_target(const Object *p_target);

public:

	void set_target(const Spatial *p_target);
	void set_target_path(const NodePath& p_path);
	NodePath get_target_path() const;

	void set_speed(real_t p_speed);
	real_t get_speed() const;

	void set_interpolation_enabled(bool p_enable);
	bool is_interpolation_enabled() const;


	InterpolatedCamera();
};

#endif // INTERPOLATED_CAMERA_H
