Input event type for gamepad joysticks and other motions. For buttons, see [code]InputEventJoypadButton[/code].
Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time.
https://docs.godotengine.org/en/3.3/tutorials/inputs/inputevent.html
- Axis identifier. Use one of the [enum JoystickList] axis constants.
- Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.