Collision data for [KinematicBody2D] collisions.
Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
- The colliding body.
- The colliding body's unique instance ID. See [method Object.get_instance_id].
- The colliding body's metadata. See [Object].
- The colliding body's [RID] used by the [Physics2DServer].
- The colliding body's shape.
- The colliding shape's index. See [CollisionObject2D].
- The colliding object's velocity.
- The moving object's colliding shape.
- The colliding body's shape's normal at the point of collision.
- The point of collision, in global coordinates.
- The moving object's remaining movement vector.
- The distance the moving object traveled before collision.